
RetroSports
A Supercross time-attack game that looks like 1997 on purpose, low poly, CRT scanlines, built for mobile.
Tech stack
- Languages
- GDScript
- Frameworks
- Godot 4.3
- Infra
- Android
- iOS
RetroSports is the palate cleanser of the portfolio: a mobile game that looks like it fell out of 1997, on purpose. The concept covers three retro sports, supercross, snowboarding and base jumping, but the MVP is focused where an MVP should be: Supercross dirt-bike racing in a Time Attack mode.
What it does#
- Races the clock. Time-attack Supercross on low-poly tracks, tuned for short mobile sessions.
- Commits to the aesthetic. PS1 and N64 era visuals achieved with real shader work: CRT scanlines, dithering and chromatic aberration, not just a pixelated texture pack.
- Targets phones. Built on Godot’s Mobile renderer with Android and iOS export targets.
Why it matters#
Games exercise muscles that CRUD never touches: a real-time loop, physics tuning, input feel, and performance budgets measured in milliseconds per frame rather than requests per second. The retro look is also an engineering constraint worn as style, low-poly assets and lo-fi shaders keep the whole thing fast on mid-range phones, which is exactly where a free mobile game lives or dies.
The stack#
Godot 4.3 with GDScript, using the Mobile renderer, shipping to Android and iOS. No backend, no accounts, no analytics empire, just a game.

